//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelMaterial.h"


//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_MATERIAL::MODEL_MATERIAL()
{

}


//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_MATERIAL::~MODEL_MATERIAL()
{
	Clear();
}


//+-----------------------------------------------------------------------------
//| Clears the material
//+-----------------------------------------------------------------------------
VOID MODEL_MATERIAL::Clear()
{
	SAFE_CLEAR(MaterialData.LayerContainer);

	MaterialData = MODEL_MATERIAL_DATA();
}
